The launch of Season 5 for Black Ops 6 and Warzone brings one of the biggest updates Call of Duty has seen in recent memory. With four new weapons and a massive rework of the Stadium, this update is packed with content. On top of that, Treyarch has introduced major weapon balancing changes aimed at increasing the usage of underperforming guns. Below is a complete breakdown of all weapon buffs and nerfs in Black Ops 6 and Warzone Season 5.
Black Ops 6 Weapon Balancing Updates
Assault Rifles
Goblin Mk2
- Maximum damage range increased from 25.4 meters to 33 meters
- Medium damage range increased from 25.5 to 44.5 meters to 33.1 to 48.3 meters
Shotguns
Marine SP
- Medium damage range one increased from 3.4 to 5.3 meters to 3.4 to 6.6 meters
- Medium damage range two increased from 5.4 to 9.7 meters to 6.7 to 11.4 meters
- Minimum damage range increased from 9.8 to 25.4 meters to 11.5 to 26.7 meters
ASG-89
- Medium damage range one increased from 2.9 to 4.8 meters to 2.9 to 6.1 meters
- Medium damage range two increased from 4.9 to 9.1 meters to 6.2 to 10.4 meters
- ADS spread improved from 3.285 degrees to 3.27 degrees
Maelstrom
- Medium damage range one increased from 1.1 to 5.7 meters to 1.1 to 7.2 meters
- Medium damage range two increased from 5.8 to 9.5 meters to 7.3 to 11 meters
- Minimum damage range increased from 9.6 to 29.2 meters to 11.1 to 30.7 meters
- ADS spread improved from 3.45 degrees to 3.35 degrees
LMGs
Feng 82
- Maximum damage range increased from 17.8 meters to 30.5 meters
Marksman Rifles
Tskarkov 7.62
- Maximum damage range increased from 35.6 meters to 43.2 meters
DM-10
- Medium damage range one increased from 25.5 to 50.8 meters to 38.2 to 55.9 meters
TR2
- Maximum damage range increased from 29.2 meters to 35.6 meters
- Medium damage range increased from 29.3 to 47 meters to 35.7 to 50.8 meters
Sniper Rifles
SVD
- Maximum damage range increased from 31.8 meters to 45.7 meters
- Medium damage range increased from 31.9 to 55.9 meters to 45.8 to 66 meters
- Reduced view kick and gun kick
- Visual recoil adjusted
- Idle sway reduced by 25 percent
Pistols
9mm PM
- Maximum damage range increased from 10.2 meters to 10.8 meters
- Medium damage range increased from 10.3 to 20.3 meters to 10.9 to 20.9 meters
- Fire rate improved from 375 rounds per minute to 400 rounds per minute
Grekhova
- Maximum damage range increased from 7.6 meters to 8.3 meters
- Medium damage range one increased from 7.7 to 17.1 meters to 8.4 to 17.8 meters
- Medium damage range two increased from 17.2 to 21 meters to 17.9 to 21.6 meters
GS45
- Maximum damage range increased from 6.4 meters to 7.6 meters
- Medium damage range increased from 6.5 to 22.2 meters to 7.6 to 22.9 meters
Stryder .22
- Maximum damage range increased from 8.9 meters to 9.5 meters
- Medium damage range increased from 8.9 to 19.1 meters to 9.6 to 19.7 meters
Special Adjustments
Olympia
- Medium damage range one decreased from 1.9 to 7.4 meters to 1.9 to 6.4 meters
- Medium damage range two decreased from 7.5 to 14.7 meters to 6.5 to 11.4 meters
- Minimum damage range decreased from 14.8 to 40.6 meters to 11.5 to 34.3 meters
Warzone Weapon Balancing Updates
Assault Rifles

AK-74
- Medium damage range increased from 43.1 to 55.9 meters to 43.1 to 63.5 meters
- Minimum damage range increased from greater than 55.9 meters to greater than 63.5 meters
- Bullet velocity increased from 890 meters per second to 905 meters per second
- Flinch inflicted on enemies increased by 15 percent
AMES 85
- Maximum damage range increased from 35.5 meters to 39.37 meters
- Medium damage range increased from 35.5 to 45.7 meters to 39.37 to 50.8 meters
- Minimum damage range increased from greater than 45.7 meters to greater than 50.8 meters
AS Val
- Maximum damage range increased from 38.1 meters to 43.2 meters
- Medium damage range increased from 38.1 to 50.8 meters to 43.2 to 55.8 meters
- Minimum damage range increased from greater than 50.8 meters to greater than 55.8 meters
- Headshot multiplier increased from 1.15 times to 1.2 times
- Lower torso and leg multipliers increased from 0.85 times to 0.9 times
- Bullet velocity increased from 860 meters per second to 890 meters per second
CR-56 AMAX
- Maximum damage range increased from 46.9 meters to 50.8 meters
- Medium damage range increased from 46.9 to 58.4 meters to 50.8 to 64.7 meters
- Minimum damage range increased from greater than 58.4 meters to greater than 64.7 meters
- Bullet velocity increased from 860 meters per second to 880 meters per second
- Flinch inflicted on enemies increased by 15 percent
Model L
- Maximum damage range increased from 33 meters to 38.1 meters
- Medium damage range increased from 38.1 meters to 50.8 meters
- Minimum damage range increased from greater than 43.2 meters to greater than 50.8 meters
- Bullet velocity increased from 850 meters per second to 870 meters per second
SMGs
C9
- Maximum damage range increased from 13.2 meters to 13.97 meters
- Medium damage range increased from 13.2 to 21.3 meters to 13.97 to 21.3 meters
Jackal PDW
- Maximum damage range increased from 11.9 meters to 13.2 meters
Kompakt 92
- Aim down sight speed improved from 190 milliseconds to 180 milliseconds
KSV
- Headshot multiplier increased from 1.07 times to 1.2 times
Ladra
- Maximum damage range increased from 11.9 meters to 12.95 meters
- Medium damage range increased from 11.9 to 21.3 meters to 12.95 to 21.3 meters
- Headshot multiplier increased from 1.15 times to 1.22 times
- Aim down sight speed improved from 195 milliseconds to 190 milliseconds
LC10
- Maximum damage range decreased from 11.9 meters to 10.9 meters
- Medium damage range decreased from 11.9 to 22.3 meters to 10.9 to 20.8 meters
- Minimum damage range decreased from 22.3 meters to greater than 20.8 meters
- Headshot multiplier decreased from 1.15 times to 1.12 times
- Arm damage multipliers decreased from 1 time to 0.8 times
- Lower torso and leg multipliers decreased from 0.85 times to 0.8 times
- Aim down sight speed slowed from 195 milliseconds to 210 milliseconds
- Developer note: LC10 now demands better aim to reach optimal time to kill and deals less damage on arm and body shots.
PPSH-41
- Headshot multiplier increased from 1.18 times to 1.28 times
- Aim down sight speed improved from 190 milliseconds to 185 milliseconds
Saug
- Lower torso and leg multipliers increased from 0.85 times to 0.89 times
- Aim down sight speed improved from 200 milliseconds to 190 milliseconds
Tanto .22
- Lower torso and leg multipliers increased from 0.8 times to 0.84 times
Shotgun
Marine SP
- Sprint to fire time improved from 200 milliseconds to 160 milliseconds
LMGs
GPMG-7
- Headshot multiplier increased from 1.1 times to 1.17 times
- Upper torso and arm multipliers increased from 1 time to 1.05 times
- Bullet velocity increased from 800 meters per second to 815 meters per second
PU-21
- Headshot multiplier increased from 1.1 times to 1.22 times
- Upper torso and arm multipliers increased from 1 time to 1.08 times
- Bullet velocity increased from 800 meters per second to 820 meters per second
XMG
- Lower torso multiplier increased from 1 time to 1.1 times
- Bullet velocity increased from 790 meters per second to 810 meters per second
Marksman Rifles
AEK-973 with Full Auto Mod Attachment
- Headshot multiplier increased from 1.25 times to 1.38 times
- Upper torso and arm multipliers increased from 1 time to 1.1 times
SWAT 5.56 with Grau Conversion Attachment
- Maximum damage range decreased from 43.18 meters to 38.10 meters
- Medium damage range one decreased from 53.34 meters to 49.53 meters
- Bullet velocity decreased from 1065 meters per second to 1020 meters per second
Snipers
AMR Mod 4
- Aim down sight speed improved from 625 milliseconds to 610 milliseconds
- Bullet velocity increased from 780 meters per second to 810 meters per second
HDR
- Aim down sight speed slowed from 600 milliseconds to 630 milliseconds
- Bullet velocity decreased from 700 meters per second to 660 meters per second
- Developer note: HDR has been dominating the sniper meta. This small nerf should bring it closer in line with other options without completely removing its viability.
LR 7.62
- Maximum damage range increased from 68.6 meters to 76.2 meters
- Minimum damage range increased from greater than 68.6 meters to greater than 76.2 meters
LW3A1 Frostline
- Maximum damage range increased from 58.4 meters to 66 meters
- Minimum damage range increased from greater than 58.4 meters to greater than 66 meters
- Bullet velocity increased from 880 meters per second to 910 meters per second
- Aim down sight speed slowed from 600 milliseconds to 630 milliseconds
Special Weapons
Sirin 9MM
- Maximum damage range increased from 10.1 meters to 10.9 meters
- Medium damage range increased from 10.1 to 17.7 meters to 10.9 to 17.7 meters
- Aim down sight speed improved from 200 milliseconds to 185 milliseconds
- Sprint to fire time improved from 120 milliseconds to 110 milliseconds
That wraps up every weapon buff and nerf in Black Ops 6 and Warzone Season 5. If your favorite weapon received any updates, be sure to try it out in the new meta. Let us know your thoughts in the comments.







